﻿using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.Scripts.Character {
    // [RequireComponent(typeof(CharacterActorInfo))]
    public class NpcBaseCharacter : BaseCharacter {
        // private CharacterActorInfo _conversable;
        // public CharacterActorInfo Conversable => null;
        // public EntityConfigInfo Info => Conversable.Info;
    }
}